#ifndef _TEXTURE_H_
#define _TEXTURE_H_
#include <d3d9.h>
#include <d3dx9.h>
#include <string>

using namespace std;

class MTexture{
private:
	D3DXIMAGE_INFO imageInfo;
	LPDIRECT3DTEXTURE9 texture;
	LPDIRECT3DDEVICE9 d3ddev;
public:
	MTexture();
	MTexture(LPDIRECT3DDEVICE9);
	LPDIRECT3DTEXTURE9 GetTexture(LPCTSTR filename);
	~MTexture();
}

#endif